“Twice as big” sounds precise until the comparison changes from land area to water, road length or the time taken to drive across a world. Those are different measurements, and they need different evidence.
Rockstar's official GTA VI screenshot gallery identifies images by subjects including Vice City and the Leonida Keys. These are useful first-party reference images. They do not turn a fan-drawn outline into a calibrated map.
The missing denominator
For an area comparison, require four details: the boundary being measured, the scale, the treatment of water, and the earlier game's measurement method. A ratio built from one game's land-only area and another game's surrounding ocean is answering the wrong question.
Scale errors also compound. If a hypothetical reconstruction overestimates every distance by ten percent, its area estimate becomes twenty-one percent larger: 1.1 multiplied by 1.1 equals 1.21. That is a mathematical example, not an estimate of Leonida.
Travel-time claims need a separate check. Vehicle speed, route choice, corners and stops all change the result. Two equally sized maps could take very different times to cross. A scenic montage is an especially weak stopwatch because cuts can remove distance or time.
What a responsible estimate should show
A community reconstruction can be interesting without becoming official. Look for marked assumptions, identifiable reference points, alternative interpretations and an uncertainty range. A neat border and several decimal places cannot compensate for an unexplained scale.
This article does not endorse a numerical GTA VI map-size claim or assert that no other source could establish one. It explains the test a number must pass. If a post gives only a ratio, ask for its measuring rule before repeating it as a fact.
Prepared with AI assistance and checked under our editorial standards. Corrections are welcome.



